![]() |
||||||||||||||||||||||||||||||
| TECH TIP ARCHIVE | ||||||||||||||||||||||||||||||
March 2005 |
||||||||||||||||||||||||||||||
Digital Projection's Screen Brightness Calculator: The answers to the questions of how bright a projector needs to be, or how big a screen can be employed on a job, depend on viewing distance, ambient light level, content to be displayed and desired image brightness. DPI created the Screen Brightness Calculator to assist in defining the optimum mix of screen size, screen gain, projector lumens and contrast, for any venue. To use DPI's Screen Brightness Calculator, the only factors you need to know in advance are the ambient light level that will be falling on the screen and the display objectives for the venue. Armed with this information, the calculator can guide you in selecting the perfect combination of projector lumens and screen size and type, to create optimum imagery in your applications. The Screen Brightness Calculator can also assist you in determining screen dimensions (height, width and diagonal) for any aspect ratio screen. Simply select the required screen aspect ratio and define any one of the three screen dimensions, and the remaining two dimensions will calculate automatically. To put the Screen Brightness Calculator to work, select your projector resolution and the required screen aspect ratio, then simply type the relevant numbers into the yellow boxes. Your goal is to match screen dimensions, screen gain and projector lumens, such that the system delivers enough Ft. Lamberts to overcome the venue ambient light level and produce suitable environmental contrast ratios. Target Ft. Lamberts for different types of venues are provided as examples within the Screen Brightness Calculator. Experiment with the Calculator by trying different screen gains, screen sizes, aspect ratios, projector lumens and venue ambient light (falling on the screen). Notice the impact these factors have on image performance. When using the calculator, be aware that projector brightness in lumens and the projector's contrast ratio must be as accurate as possible. Some manufacturers exaggerate these values in their specifications. Don't use "spec" data if it is suspect, use real data. Additionally, projectors that use Metal Halide lamps produce much less light when calibrated to D6500. Finally, all projection lamps lose light output as they are run through their useful life. Thus, the actual values you create using the Screen Brightness Calculator should be 25-to-50% higher than the target values referenced in the Calculator. This will help assure the projected imagery remains high impact through the entire life of each lamp. CLICK HERE to start using the Screen Brightness Calculator. IMPORTANT: The Caculator is a Microsoft Excel file and uses "macro" functions. In order for it to work properly, the Excel program on your computer must be set-up properly. This is done by setting Excel's Security settings.
If you have any further problems, please contact your IT Manager or your DP Regional Market Development Manager.
|
||||||||||||||||||||||||||||||
February 2005 |
||||||||||||||||||||||||||||||
What You Need to Know About Gamma Ideally, images shot by a video camera would be reproduced on a display device exactly as it was recorded. Unfortunately, this is very rarely the case, as the technologies of cameras and display devices sometimes have their own nuances that slightly, and sometimes significantly, change the performance of imagery. In such cases, you need tools to correct for these abnormalities. What is Gamma? Gamma is a function to correct nonlinear performance inherent in CRT display devices. The CRT does not perform in a linear fashion against voltage; therefore, it might display an image not exactly as it was intended. Voltage is the medium in which the CRT is fed the video signal. Another way to look at it is the relationship of video signal input to the CRT versus light out is not linear. To compensate for this, a gamma "curve" is applied to the signal at the video camera during recording. This curve is defined based on the known inherent performance of a CRT. When the signal is applied to the CRT, it is already corrected for the nonlinear performance; hence, it correctly outputs the images recorded by the camera. Since DLP devices have a natural linear function, the gamma correction needs to be removed. So to be correct in our terms, we apply a degamma function to the signal within DLP products. What gamma do I need in my application? Since all display devices are well documented concerning their performance characteristics, we know what gamma corrections are normally applied to a signal that was intended for use with such a device. Until recently, CRT has been the dominant display technology of display devices. Signal types such as NTSC and PAL have gamma curves based on CRT displays. Film, on the other hand, has a gamma that is based on celluloid reproduction and film-to-video transfer. NTSC, the video standard adhered to in the U.S., has a gamma of 2.2. Gammas also are determined based on the conditions of the environment that the display device may be used, such as a dark room (cinema, home theater), a well-lit room (conference room, sanctuary) or outdoor environment. To account for a host of conditions, gammas are created for low-light, or bright-light situations. A film-based video source in a controlled theater environment with very low lighting might use a gamma known as Film Low. Other gammas have occurred based on nothing other than an artistic approach to the reproduction of an image. Sometimes, people just like to see images in a certain way. Summary Although gamma correction was born to fill the need of correcting nonlinear performance of video recording and display devices, it has also become a subjective tool for those who want a certain look, or just like the effect of one gamma curve over another. It is your choice to be objective and use the gamma, or degamma function that is intended for a certain signal type and display device, or you can be artistic and pick something you find pleasing. Different gamma curves may appeal to you for different environmental lighting conditions as well. Understand the foundation of gamma, but use as you see fit. |
||||||||||||||||||||||||||||||
January 2005 |
||||||||||||||||||||||||||||||
| Total Environmental Dynamic Range - the Key to Assuring Maximum Visual Impact in any Venue A key factor to consider when selecting a projection display is understanding the minimum Total Environmental Dynamic Range required to achieve killer imagery in the target venue. The term Total Environmental Dynamic Range (TEDR) describes the actual contrast ratio achieved in a venue, including the impact of ambient light. Thus, the TEDR value defines the dynamic range, or contrast, the viewers actually perceive. You will see, even in venues with a minimal amount of ambient light, the TEDR value will be much lower than the contrast ratio defined in projector specification sheets. The method of calculating TEDR is relatively simple: TEDR = Projector Screen Brightness / (Projector Screen Black Level + Ambient Light reflected by the Screen) The most complicated part of the process is converting the three values in the formula to one standard of measurement. For purposes of this article, we will use Foot Lamberts (FtL). FtL is a measurement that defines the light being reflected by the screen. Step 1: Projector Screen Brightness Convert the lumens produced by the projector to Projector Screen Foot Lamberts (PFL) using the following formula: PFL = (Projector Lumens / Screen Area in Sq.Ft.) X Screen Gain Step 2: Projector Black Level Projector Black Level (PBL) must also be defined in terms of Foot Lamberts. The approximate PBL value can be calculated in terms of lumens, by simply dividing the projector lumen spec by the projector's specified contrast ratio. As an example, a 1,000 lumen projector with a 1000:1 contrast ratio, in theory, should produce a PBL of 1 lumen. We then use the same formula we used in step one to convert the lumen-based PBL to a FtL based value (PBFL). PBFL = (PBL in Lumens / Screen Area in Sq. Ft.) X Screen Gain Step 3: Ambient Light For new construction, defining the ambient light that will fall on the screen is best done with the help of the lighting designer. For existing installations, we recommend taking a real-world measurement using an accurate incident light meter positioned where the screen will exist. Hold the meter parallel to the screen surface aimed toward viewers' position. Many luminance meters measure incident light in terms of Lux. If this is the case with your meter, the Lux value will need to be converted to Foot Lamberts. To convert Lux to Foot lamberts, use the following two formulas: 1. Convert ambient incident Lux to Lumens: Ambient Incident Lumens = Ambient Incident Lux X Screen Area in Sq. Meters or Ambient Incident Lumens = Ambient Incident Lux X (Screen Area in Sq Ft / 10.56) 2. Convert Ambient Incident Lumens to Ambient Incident FtL (AIFL) AIFL = (Ambient Incident Lumens / Screen Area in Sq.Ft.) X Screen Gain Step 4: Bringing it All Together Now that all of our variables are expressed in terms of FtL, we can use the formula to calculate the TEDR that will be achieved: Total Environmental Dynamic Range = Projector Foot Lamberts / (Projector Black Level in FtL + Ambient Incident Light in FtL) Or, stated in short form, using our acronyms: TEDR = PFL/(PBFL + AIFL) Putting Total Environmental Dynamic Range to Work for Your Customers As an approximate guide, DP recommends Total Environmental Dynamic Range targets for the application categories listed below: - Conference Room (PowerPoint, Spreadsheets, some Video or HD): 10-20:1 rear or front-screen Of course, customer preferences and content present additional variables, meaning no simple set of rules will work for every application. However, as you start to consider TEDR in the systems you design, you will define the TEDR values that work for your customers as well as the projector, screen and lighting configurations that deliver those TEDR values. It is all about dynamic imagery. The final simple rule: Reduce ambient light as much as possible. If TEDR values are still too low, bring more lumens to the task and consider the use of high gain and/or rear projection screens. |
||||||||||||||||||||||||||||||
End of Year 2004 |
||||||||||||||||||||||||||||||
Using classic HIGHlite lenses on the new Highlite Professional series In essence , the bigger DMD means a bigger light patch exiting the lens, so the classic lens
The result is the throw ratio the classic HIGHlite lens will provide on the new HIGHlite There are a couple of important things to remember. First, classic HIGHlite 1.5-2.5:1 lenses need |
||||||||||||||||||||||||||||||
December 2004 |
||||||||||||||||||||||||||||||
Perforated Screen Tips In many home entertainment applications, a perforated screen is often utilized. As in commercial cinemas, this allows transparent sound to radiate from the center channel behind the screen. If you experience this phenomenon, you can minimize moiré by applying some or all of the
|
||||||||||||||||||||||||||||||
November 2004 |
||||||||||||||||||||||||||||||
Aspect Ratios and Screen Dimensions Some of the most common questions we receive on our applications support line have to do with calculating screen dimensions as they pertain to various aspect ratio's.
|
||||||||||||||||||||||||||||||
October 2004 |
||||||||||||||||||||||||||||||
720p or 1080i? For the best image possible on DPI's precision displays that employ 1280 x 720 resolution DMD's (iVision HD-7, dVision HD, Mercury HD, Mercury 5000HD), set the output of your DVD player or Satellite receiver to 720p. By doing so, you match the pixel output of the player or Satellite receiver to the native resolution of the projector. You can apply this rule of thumb to all fixed matrix displays. Whenever possible, match the source resolution to the native resolution of the projector, monitor or flat screen. The benefit is amazing and crystal clear. |
||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||